摘要:
This capstone project works under the assumption that playing video games can benefit students in English Language Arts (ELA) education. I utilized New Literacy Studies (Knobel & Lankshear, 2007; Leu, Kinzer, Coiro, Castek, & Henry, 2013) and Gamification (Sousa Borges, Durelli, Macedo Reis, & Isotani, 2014) as conceptual frameworks to guide the construction of lesson plans that incorporate playing video games into the ELA classroom. What came out of this project are a set of suggested activities that can be used in an ELA classrooms that specifically adhere to the ELA Common Core State Standards in the state of California.